Many thanks to the core design and production team and faculty who came out to York's Faire Fecan Theatre today for our first, small show-and-tell of some of the interactive tech we're exploring for the Dream. There will be more showing-and-telling for the wider cast and crew once everyone's back in town in the fall term, but meanwhile, I've collected some of the videos I excerpted from this blog, along with related material, for those who may wish to explore in more detail.
Thanks to Don Sinclair and Vanessa Shaver for sharing the stage, their expertise and their creativity; to Garth Laidlaw, Laurel Dalgleish and Pascal Langlois for pulling together demo materials on a tight deadline; to Digital Media students Alex, Asaf and George for providing invaluable support with the digitally mediated side of things; and especially to Victor, Simon, Amber and Amanda for making us feel so welcome and well-cared-for during our two days exploring the theatre's impressive capabilities.
Game Design: Journey, Flower and Flow
Created by thatgamecompany for the Sony PlayStation 3
Flower: review by Wired
Flower: official trailer
Journey Collectors' Edition (Journey, Flower, Flow and behind the scenes)
Journey: official trailer
Journey: review by IGN (3:38)
Flow (0:58)
Motion Capture in Live Performance
Chunky Move: Mortal Engine (see especially segments starting 0:55, 1:45, 2:55, 3:50), and this blog post.
Traditional 2D Animation
Froglight by Laurel Dalgleish
Mobile by Caleb Wood
Kinect Motion Capture
3D Environment Modelling
Seneca Game Art and Animation program: The Wastes (0:00 to 2:00)
Facial Capture
Dynamixyz: Previz Teaser (1:27)
And see this blog post for more on actor and convergence consultant Pascal Langlois of Motives in Movement.
Posted by Alison Humphrey at August 23, 2012 11:40 PM